IT Technical & End User
Course Listings

For further information, or to make a telephone booking, or to receive a competitive quotation for an in-house course, you can call Pentland Training now on 0800 328 2766.

All of our training courses can be delivered on your own site, at Pentland Training facilities, or at an off-site venue.

Course Title:
Flash MX Essentials

Duration: 2 days

Course Overview
This is a 2 day course aimed at competent Windows users who have some experience of using Macromedia Flash 5 and wish to use its features to construct and publish a complex animation on the World Wide Web. On completion, attendees should have had sound practical experience of all topics listed in the Course Content.

Target Audience


Each attendee should be a competent user of one of the Windows operating systems. No graphics ability is required. Experience with a simple drawing application (e.g. Paintbrush) would be helpful, though this is not essential. A familiarity with using a browser to surf the World Wide Web would be beneficial, though again, this is not essential.

Course Content


Flash Basics
The Flash Work Place
The Stage
The ToolbarFrames
The Timeline
Change Magnification
The Stage Dimensions

Introducing Drawing
About Vector Objects
Lines and Fill Attributes
Basic Drawing Tools
Pencil Assistance
Type Attributes
Paragraph Attributes

Manipulating Objects
Selection Preferences
Selecting Lines and Fills
The Selection Rectangle
The Lasso Tool
Multiple Selection
Positioning ObjectsUsing the Object Inspector

More Object Manipulation
Copying and Deleting
Converting Lines to Fills
Resizing Objects
RotatingObjects
Reshaping Objects
Modifying Curves
The Ink Bottle
The Eraser Tool
The Faucet Modifier

Using Layers
About Layers
Inserting, Deleting Layers
Renaming Layers
Locking Layers
Hiding Layers
Using Outline Mode
The Stacking Order
Guide Layers
Mask Layer
sMotion Guide Layers

Using Libraries
The Library Window
Library Window Views
Library Hierarchy
Creating Symbols
Symbol Instances
Modifying Instances
Editing Symbols
Breaking Symbols
Shared libraries

Non Flash Graphics
Importing
Importing via the Clipboard
Bitmaps to Vectors
Bitmaps as Fills
The Magic Wand Tool

Complex Objects
Intersecting Lines and Fills
Interacting Shapes
About Grouping
Stacking
Multiple Editing
Complex Painting

Basic Animation
Using the Timeline
Creating Frames
Removing Frames
Creating Movement
Previewing the Action
Using Keyframes
Onion Skinning
Editing Multiple Frames
Frame Rate and Speed

Motion Tweening
The Tween Property
Editing a Motion Tween
Ending a Motion Tween
Adding Key frames
Changing Size
Colour Effects
Changing Size
Moving in Straight Lines
Moving Along Paths

Using Text
Paragraph Text
Font Styles
Embedding Device Fonts
Static or Dynamic Text
Font Symbols

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